Iron Wraith Studios
A seven-person studio in the north of England. We make limited edition dark fantasy collectibles by hand, one piece at a time.
Founded on a disagreement
Iron Wraith Studios began in 2017 as an argument between two sculptors about what dark fantasy collectibles could be. The prevailing market offered two options: mass-produced resin at low price points, or fine art bronze at prices that excluded most collectors. Neither felt right.
The studio's founding position was that the craft standards of fine art — hand-sculpted masters, limited editions, signed and numbered — could be applied to the dark fantasy genre at a price point accessible to serious collectors. Eight years later, that position has not changed.
Every piece we have ever made is still in production the same way: one sculptor, one painter, one mould, one edition. When the edition closes, the mould is destroyed.
Founded
2017
Four principles
Craft first
No shortcuts in the master sculpt. No 3D printing. No assembly-line painting. Every surface is touched by a human hand before it leaves the studio.
Lore-driven
Every piece begins as a written brief, not a sketch. The character must exist in the world before it can exist in resin. The lore archive is the foundation of everything.
Honest editions
Edition sizes are set by mould yield, not by demand. We do not manufacture scarcity. When a mould retires, the edition closes. There are no second runs.
Long timelines
Eight to fourteen months per piece. We do not rush production to meet a release calendar. A piece ships when it is finished, not when it is scheduled.
We make things that should not exist
"The goal is not to make a good collectible. The goal is to make something that unsettles you slightly — that feels like it arrived from somewhere else."
— Mara Voss, Lead Sculptor
Dark fantasy as a genre is preoccupied with things that are wrong: wrong shapes, wrong proportions, wrong materials. Our job is to translate that wrongness into a physical object that sits on a shelf and continues to be wrong. That requires a different approach to surface, to weight, to the way light falls on a form. It is not decorative work. It is closer to evidence.
Seven hands, one forge
Lead Sculptor & Co-Founder
Mara Voss
Trained in fine art bronze casting at the Royal College of Art. Has led every master sculpt since the studio's founding. Record: 610 hours on The Hollow Sovereign.
Creative Director & Co-Founder
Declan Holt
Former concept artist for tabletop RPG publishers. Writes every lore brief and oversees the visual identity of each series. Responsible for the Ashen Covenant world-building.
Senior Painter
Priya Nair
Specialises in non-metallic metal and object source lighting. Has painted every piece in the Drowned Archive series. Average paint time: 22 hours per piece.
Mould & Cast Technician
Tomáš Blažek
Platinum-cure silicone specialist. Manages all mould-making and production casting. Responsible for the studio's 0.1mm capture standard.
The Forge
Want to understand how a piece is made? The full production process — all six phases, 40 weeks — is documented in detail.
Questions about a piece, an order, or the studio?
We read every message. Response time is typically one to two business days.
Response time
1–2 business days
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